Post by Tunnel Rat on Jun 6, 2007 20:20:22 GMT 1
WHO: Black Tigers
WHAT: "Defuse the Bomb" airsoft wargames
WHEN: 16 June 2007, 1100 hours
WHERE: CEPTA
Bases 1 and 2 will be the location for the Blue and Green Teams.
Bomb location - Bunker 3 - is where the terrorists (Red Team) will place their bomb. They must then prevent the Blue and Green Teams from getting the bomb.
Landing Zone (LZ) 1 - is where back-up elements of the Red Team will launch their mission to prevent either the Blue or Green Teams from getting the bomb back to their base to defuse it.
The Main bunker will be the safezone, where eliminated players must go and stay for the duration of the game.
Bunker 2 - the small bunker located in the middle of the gamesite.
DEFUSE THE BOMB!
TEAMS:
Blue Team
Green Team
Red Team (terrorist unit) – split into two groups: bunker defenders and hunter group
SCORING:
Blue/Green Team brings the bomb back to their base (+20 points)
Blue/Green Team defuses the bomb in time (+10 points)
Blue/Green Team fails to defuse the bomb in time (-10 points)
Red Team successfully prevents the bomb from being defused (+10 points)
Red Team fails to prevent the bomb from being defused (-10 points)
HIT RULES:
Every player is a medic
Only two lives are allowed, after which eliminated players must go to the safe zone (Bunker 1)
GAME TIME:
45 minutes
OBJECTIVES (FOR BLUE AND GREEN TEAMS):
1. Get to the bunker first by overcoming the Red Team defenders and opposing Team.
2. Open the safe by using the three-number combination and get the bomb.
3. Bring the bomb back to the base and defuse it.
OBJECTIVES (FOR RED TEAM):
1. Defender group must try to keep the Blue and Green Teams from getting the bomb.
2. If the defender group fails and the bomb leaves the premises of Bunker 3, the hunter group must delay the team who got the bomb from bringing it to their base and defusing it.
The Blue Team must try to get the bomb from Bunker 3, which is lightly defended by 3-4 elements of the Red Team. They must first overcome the defence and then get the bomb, which is hidden inside a safe. In order to open the safe, the team must break the code using a three-number combination. Once they get the bomb, they must bring it back to their base and defuse it. But they must not forget that they have to battle the Green Team, who also wants to get the bomb.
Once the bomb leaves the bunker premises, or during the middle of the game time period, a Red Team reinforcement/hunter group will come in to try and prevent the Blue/Green Team from getting to their respective base and defusing the bomb, which has a delay of 45 minutes.
The game is over if the bomb is successfully defused or if detonates.
WHAT: "Defuse the Bomb" airsoft wargames
WHEN: 16 June 2007, 1100 hours
WHERE: CEPTA
Bases 1 and 2 will be the location for the Blue and Green Teams.
Bomb location - Bunker 3 - is where the terrorists (Red Team) will place their bomb. They must then prevent the Blue and Green Teams from getting the bomb.
Landing Zone (LZ) 1 - is where back-up elements of the Red Team will launch their mission to prevent either the Blue or Green Teams from getting the bomb back to their base to defuse it.
The Main bunker will be the safezone, where eliminated players must go and stay for the duration of the game.
Bunker 2 - the small bunker located in the middle of the gamesite.
DEFUSE THE BOMB!
TEAMS:
Blue Team
Green Team
Red Team (terrorist unit) – split into two groups: bunker defenders and hunter group
SCORING:
Blue/Green Team brings the bomb back to their base (+20 points)
Blue/Green Team defuses the bomb in time (+10 points)
Blue/Green Team fails to defuse the bomb in time (-10 points)
Red Team successfully prevents the bomb from being defused (+10 points)
Red Team fails to prevent the bomb from being defused (-10 points)
HIT RULES:
Every player is a medic
Only two lives are allowed, after which eliminated players must go to the safe zone (Bunker 1)
GAME TIME:
45 minutes
OBJECTIVES (FOR BLUE AND GREEN TEAMS):
1. Get to the bunker first by overcoming the Red Team defenders and opposing Team.
2. Open the safe by using the three-number combination and get the bomb.
3. Bring the bomb back to the base and defuse it.
OBJECTIVES (FOR RED TEAM):
1. Defender group must try to keep the Blue and Green Teams from getting the bomb.
2. If the defender group fails and the bomb leaves the premises of Bunker 3, the hunter group must delay the team who got the bomb from bringing it to their base and defusing it.
The Blue Team must try to get the bomb from Bunker 3, which is lightly defended by 3-4 elements of the Red Team. They must first overcome the defence and then get the bomb, which is hidden inside a safe. In order to open the safe, the team must break the code using a three-number combination. Once they get the bomb, they must bring it back to their base and defuse it. But they must not forget that they have to battle the Green Team, who also wants to get the bomb.
Once the bomb leaves the bunker premises, or during the middle of the game time period, a Red Team reinforcement/hunter group will come in to try and prevent the Blue/Green Team from getting to their respective base and defusing the bomb, which has a delay of 45 minutes.
The game is over if the bomb is successfully defused or if detonates.